The power station's gone down, and it's up to the expert Electro-Mechnician to fix it! Strategically punch and shoot your way through the hordes of rogue 'bots - but you'll need to charge up Power Mode to survive!

Made for the 2025 BigMode Jam (theme: Power)

Controls:

WASD / Arrows : Move
Space : Wait
Z / X : Shoot (Power Mode)
Escape : Options

Thanks to congusbongus for the music!

StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(14 total ratings)
AuthorRad Codex
GenreStrategy
Made withGodot
Tags2D, Pixel Art, Top-Down, Turn-based

Comments

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(1 edit)

AWESOME GAME! Would love to add this to PortMaster's library. would you consider letting us use the game file to have downloaded with out PortMaster packages? you could just send me the pck.

https://portmaster.games

https://portmaster.games/games.html

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excellent!!!!

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Wow, a non-randomized roguelike! These are rare, especially good ones.

Yeah, cause its not a roguelike, its just an action puzzle game, at best you could call it a dungeon crawl, grid based dungeon crawls existed before Rogue(I almost said tile based but that stuff is so old they didn’t have graphical tiling, your grid was built out of keyboard characters using ASCII), Rogue was innovative(but kinda bad in sheer bare-bones nature) in figuring out how to generate randomized layouts and rooms, and thus in later iterations of the idea, expand the depth of variety and mechanics one could reasonably encounter and create

Both the interface (on abstract level) and the procedural generation were innovations of Rogue. Rogue even has a section  of the manual  which explains how was it different from other games, and it mentions both. Some sources say Rogue was the first graphical adventure game. When "roguelike" got official in 1993 (and also earlier), it was about the interface, not the procgen. The genre was not called e.g. "ASCII dungeon" because they realized that neither using ASCII or the dungeon was important. There were games before it  (like Beneath Apple Manor which had both aspects) but it was Rogue which inspired them.

Electro-Mechnician is not an action game (that means games emphasizing physical challenges) and not really a dungeon crawler (no exploration, no loot, no traps, etc., and some people say that dungeon crawlers are the 3D ones...). There are lots of procgen/randomized games which do not appear to be inspired by Rogue. Games where you move and fight like in Rogue but not procedurally generated are very rare, please tell me if you know some interesting ones. (Kroz and Ultima are not that similar, maybe DROD but that is more of a puzzle than adventure.) 

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This music is such a JAM

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Really hard to get used to, but an absolute gem to master. SO much fun and captivating.

(+2)

The super absurd power surge is really the star of the game. I intend to note that for the future: why not make the player way stronger for a moment and end the level with this? Its really satisfying and fun.

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This game's pretty fun! Though, it would be nice to have the power mode be bound to a separate button, rather than binding both power mode and shoot to both Z & X.

(+4)

Yo an expansion would lowkey go razy

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it would be ompletely razy indeed, what a great game

(+2)

This was so cute and fun ! Good job

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why

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