Dash and slash your way through the Cragrook. Unlock powerful abilities and upgrades after each mission, and use them to find and defeat the grotesque creature that lies in the depths of the hidden temple. 

Made for NES Jam 2024 using Godot.

CONTROLS:

Arrow Keys - Move
Z - Attack (and Dash if moving)
X - Jump
Esc - Pause Menu
Enter - Confirm

Updated 3 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorRad Codex
GenrePlatformer
Made withGodot
Tags2D, Dungeon Crawler, NES (Nintendo Entertainment System), Pixel Art, Retro
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Comments

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for some reason the game is slow and I cant even get past the leap area

(+1)

I was attracted to pixel art! It was a very fun piece of work.
It's a lot of fun to play with more and more enemies, and as they get stronger and stronger, we also get stronger as we complete missions.
I found it a bit tedious to have to start from the ground again after completing a mission, but it was fun to run all the way down with upgrades such as grappling and bomb jumps to increase maneuverability.
Also, for some reason, when I entered the door to accomplish the last mission, it went dark and got stuck.
When I restarted the game, it started from the beginning, so I gave up crying, meow~!

my playthrough

Sorry it crashed! That crash is an issue with the downloadable .exe version. I've since removed that version. Thanks for playing!

(+2)

Quite fun.  Wish it was longer.

(+2)

Great metroidvania game. Really awesome. 

(+1)

Had a lot of fun playing through this, wouldn't have been able to beat the final boss without the second attack upgrade. Big fan of your other games so it was cool to see you make a non-tactics game

(+1)

Thank you! It felt good to take a break from tactics for a bit.

(1 edit) (+1)

This was such an amazing game. I really loved the art style, music, sound effects, and the movement. Basically everything. 

I got to the mission where I had to get to floor 13 but couldn't find any water so I desperately ran to floor 17 before I died. I had to put the game down at that point lol. Very fun still and I plan on coming back to finish this!

I accidently ran off from the item guy when he was explaining what the grapple hook did so I never got to use it because I didn't know the controls. It would be nice if there was a screen showing your equipment and how to use it. There might already be that and I'm missing it. If so, my apologies!

Again, super awesome work and I'm excited to see where you take this or your other work!


EDIT: I just came back and actually finished the game this time! I didn't really go into detail the first time but I really love the movement in this game. I felt awesome dashing into a jump and then flipping into a double jump. I found it confusing to use the grappling hook but it was nice at times.

I got to the end and ran to the people towards left and the game slowed down and faded to black. I'm not sure what exactly that meant or if it was a bug or anything.

For the third time in this comment, GREAT game and I would love to see if you would think about expanding it.

Thank you! Unfortunately there is no equipment screen. Glad you had the chance to beat it regardless! And don't worry, the ending wasn't bugged, it's just rather abrupt.

(+1)

So simple an asome! Keep working!

(+2)

reeeaaal good man, reeeaaal good man 

(+2)

Awesome,godot!

(+1)

It's fun

With some more level variety and upgrades it could be even more addicting, I'd play that game too.

(+1)

I will be playing this live tomorrow 6/21 (Birthday Stream) around 4 or 5 PM EST =D

(+1)

nice

(+1)

Absolutely love the gameplay loop and the upgrades! Would definitely play more

(+1)

Awesome game.

(+1)

loved it, very good ideas in it with only a few assets and mechanics. Could beat the tree

(+1)

Really fun little game, I enjoyed this a lot.

(+1)

This ... if this game were about exactly three times longer -- three times the biomes, missions, and three bosses ... I'd have been happy to have paid $49.99 for an NES cartridge of it back in the 80's. This is that promising.

(+1)

Thank you, that's high praise! I've always wanted to make a full game with MMX-style controls like this, so it is tempting. : )

(+1)

Very nice game, I liked it. One thing that I didn't like, though: the "attack" key is Shift, and smashing this key on Windows enables "Sticky key" pop-up, which is annoying. It would be nice to change the "attack" to the other key, at least on Windows. Thanks!

Hey, thank you! Thanks for playing it!

I forgot to remove the Shift keybind. The intended keyboard layout is ZX and arrow keys. Either way I hope to get good enough at Godot that I can add keybind options to future jam games!