Version 1.5.965: Aelomander fix


At some point, those sneaky Aelomanders from Slugvine Forest started skipping people's turns every time they used their Inhale ability - skipping their allies' turns, or even skipping the player's turns!

Well no more! They will now behave themselves, and can no longer Inhale time itself.

CHANGES

  • Fixed Aelomanders skipping others' turns when they Inhale
  • Fixed misaligned map tooltips for capital ports
  • Fixed Barr's dialog trigger breaking if you load the 2nd autosave in the intro
  • Fixed Ignis Knight's 'Phoenix' not benefitting from Quick Cast passive
  • Fixed quickslots not being assigned if you changed class after being boarded, then got boarded again
  • Fixed AI underestimating Fire Whirl damage
  • Fixed Cleever being able to despawn and drop equipment during boarding
  • Dispel, Aegis, and Cure now work on temporary effects that last until next turn, such as Trip Up
  • Viral now only transfers status effects that are removable by Dispel/Cure

MODDING

  • Viral now only affects ActorValues with canBeRemovedByNonspecificAVEffectRemoval=true;
  • Added bool Action.canHaveAbilityTablet
  • Added cExceptFromSource, tExceptFromSource
  • Added 'setGlobalVarToActorProperty' Task (not usable as TriggerEffect)
  • Added 'task' ActorValue definition to prevent errors with AI use
  • Fixed ItemType 'reduceItemGrabRangeWhenStoodUpon', 'replaceWith_assign_globalVar', and Action 'doesNotConsumeCombatAction' sharing an enum value with other special properties
  • Added 'm:ruinMode' formula
  • Fixed right-click dropdown lists having inaccurate list ordering sometimes
  • Slightly optimized some item info lookups

Files

HorizonsGate_v15965i.rar 1.3 GB
1 day ago

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