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Devlog
Version 1.5.952: Big Tooltips
September 30, 2024
by
Rad Codex
4
Here's some fixes for rare bugs and some crashes that non-english language computers were running into. And there's a new option that lets you make tooltips huge! Great for small (or extremely high re...
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Version 1.5.951: Speed & convenience
May 11, 2024
by
Rad Codex
5
More speed, more polish! This patch gets rid of minor pain points, speeds up slightly inefficient dialogs, and the game has finally been fixed to play nice with the itch.io launcher. Also, a fun new f...
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Version 1.5.944: More little fixes
August 22, 2023
by
Rad Codex
4
Various convenience items are on the list today, like reporting Monster Den quests anywhere and losing less morale when you run out of food. Not the most exciting patch, but it is a big one for modder...
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Version 1.5.91: Tactical fixes
December 15, 2022
by
Rad Codex
6
Small balance and bugfix patch this time - the main focus being improvements to Tactician abilities and a few nerfs to the Warpblade's most dominant moves. BALANCE Tactician's 'Hold' morale boost base...
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Version 1.5.9: Big controller improvements!
November 16, 2022
by
Rad Codex
2
Horizon's Gate has been updated for Steam Deck support, and in the process gets a complete controller overhaul that works on Windows too! (To use the new controller layout, make sure to reset your key...
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Version 1.5.88: Enchanter enhancer
October 04, 2022
by
Rad Codex
4
While Enchants themselves are quite powerful, sometimes being an Enchanter feels a bit weak... time to change that! In addition there are some hull changes, improvements to Guardian's Impair, and vari...
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Version 1.5.87: Niche tweaks
July 23, 2022
by
Rad Codex
4
1.5.87 brings balance tweaks to a variety of rather niche and rarely-used abilities, ship equipment, and accessories. In addition, there are some minor economy changes and some of the rarer bugs are f...
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Version 1.5.86: A few bugfixes
March 24, 2022
by
Rad Codex
2
Bugfixes ahoy! Some very subtle bugs are fixed, along with various modding improvements. FIXES Fixed Minimum XP not being given to characters with less than 54xp in the class Fixed Salvage Station run...
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Version 1.5.85: Salvage Station
February 10, 2022
by
Rad Codex
3
When you've completely mastered the Salvage Station, it can get a little dull and easy... so now it will ramp up to a bigger challenge and give better loot! After wave 4, you'll only find valuable gem...
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Version 1.5.83: Deploying improvements
January 11, 2022
by
Rad Codex
3
More fixes, better conveyor belts, and a new Glow Dart item just for fun. FEATURES Added 'Glow Dart' item made from Gloam Shroom Chunk and Dart Toxic Powder can now be made from Bone Dust and Slugvine...
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Version 1.5.81: Ability & economy tweaks
January 04, 2022
by
Rad Codex
2
Time for the first patch of 2022! Alongside minor tweaks to Shiftcloak and Sage abilities, there are some subtle but impactful changes to trade. Maxing out a port's Wealth Level to 100% is now cheaper...
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Version 1.5.7: Big Hand Mode
December 20, 2021
by
Rad Codex
2
For those of you with big screens - finally you can embiggen the cursor to match! There is a new checkbox in the options menu to double cursor size. 1.5.7 Added "Double Cursor Size" option Items dropp...
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Version 1.5.6: Critical passive bugfix
November 02, 2021
by
Rad Codex
3
Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things! FIXES Fixed Counter or Critical passives int...
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Version 1.5.5: Pushing bugfixes
September 27, 2021
by
Rad Codex
3
Finally squashed some very annoying bugs! Particularly, the bug where characters can sometimes 'bounce' off hazards when pushed should now be fixed! Also important - a minor AI optimization last patch...
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Version 1.5.4: Minimum XP
August 31, 2021
by
Rad Codex
4
To alleviate grinding when raising up green crew, there is now a "Minimum XP" level that increases based on your allies' XP gains! And the Breaker's 'Shatter' ability has been rebuilt to be much clear...
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Version 1.5.3: Interface items
July 10, 2021
by
Rad Codex
3
A few more fixes along with some convenience features for sailing. Having the Guide Chrysolit or Pocketwatch anywhere in your possession (in the Stash or held by crew) will add their info to the UI. F...
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Version 1.5.2: Scourging more bugs
June 22, 2021
by
Rad Codex
2
More fixes for more bugs! As well as some fun improvements to utility passives and some attack power for utility triggers. FEATURES Rogue's 'Stealth-sense' now also lets you ignore the accuracy penalt...
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Version 1.5.1: Revel in bugfixes
June 04, 2021
by
Rad Codex
2
Introducing two new classes also introduced plenty of bugs, so it's time for some fixes. Additionally, Revel's morale bonus now lasts a little over two turns instead of one. BALANCE Ravager's 'Revel'...
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Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!
May 27, 2021
by
Rad Codex
4
Here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame. FEATURES Two new classes!! Ranger - a Sharpshooter-Sage that...
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Version 1.4.6: Ship research!
April 26, 2021
by
Rad Codex
1
More player-established port tweaks and improvements! Player-built Shipwrights now let you research any ship type (for a fee). There are also some fun shield changes and a new slightly-less-easily-che...
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Version 1.4.5: Megarays, mod UI, ZoneMerge
March 25, 2021
by
Rad Codex
3
Fairly standard patch today - some tweaks to sea monsters, crash fixes, and a handful of modding improvements. Rays are now a little more forgiving when you've just started out, and Amnitorsk hunting...
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Version 1.4.41: Anniversary patch! (Postgame & new Sharpshooter passive!)
March 09, 2021
by
Rad Codex
2
It's already been an entire year since Horizon's Gate released! Let's celebrate with some patch notes: FEATURES You can now keep playing after beating the game! A new save called "Won!" is automatical...
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Version 1.4.3: Player port tweaks & bugfixes
January 21, 2021
by
Rad Codex
2
A small set of balance & bug fixes this time, with minor tweaks to several abilities and an overall increase to the earnings of player-established ports. BALANCE Defiler's 'Absorb Aura' MP drain incre...
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Version 1.4.21: New Balancer passive, and other balance changes!
January 13, 2021
by
Rad Codex
1
v1.4.21 FEATURES New Balancer passive 'Quick Cast' Hovering over an item (such as a Megabomb) in the timeline now shows the tiles its action will affect BALANCE Flails no longer bypass 10% Physical De...
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Version 1.4.1: Bugfixes & Rage
January 04, 2021
by
Rad Codex
1
Bugfixes ahoy! Along with improvements to Berserker's Rage, Bat Handler's Zoarnado, and various cannons. FEATURES Berserker's 'Rage' can now be ranked up twice, each rank granting +1 more Physical Att...
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Version 1.4: new procedural dungeon, Ability Tablets, cafe talks, and more!
December 22, 2020
by
Rad Codex
4
A major content update is here, with a brand new port and attached dungeon! The dungeon is five levels deep, procedurally generated, and can be ventured into as many times as you want. At its bottom i...
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Version 1.3.84: Mods window + balance changes!
November 18, 2020
by
Rad Codex
3
Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out: There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf,...
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Version 1.3.7: Cannon upgrades
October 27, 2020
by
Rad Codex
1
To try to create some more variety of tactics in ship encounters, I've upped the power of a lot of 'non-traditional' ship weapons, such as Cyclone Blasters and Freeze Cannons. The Blunderbuss' splash...
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Version 1.3.5: Engine upgrade! Now using FNA & 64-bit only!
October 23, 2020
by
Rad Codex
3
I put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA , and from here on, it is ONLY 64-bit ! v1.3.5 Horizon's...
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Version 1.2.1: Menu buttons + borderless toggle
September 05, 2020
by
Rad Codex
2
Small patch with a few minor features and improvements. The main menu looks a bit better now, and those that prefer "standard" fullscreen rather than borderless windowed mode now have a toggle. Improv...
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Version 1.2.03: Itchy Monster Dens
August 17, 2020
by
Rad Codex
2
Here comes a big mechanical change - Itchy and Guard are now mutually exclusive! Now those little Spides and Netchals can really disrupt your defenses. (Several Itchy-inflicting enemies have had their...
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Version 1.2.0: establish ports, info shops, elite arena, & more!
August 10, 2020
by
Rad Codex
4
A huge update is ready with new features, a new dungeon, a new enemy type, and some graphical improvements! Check out the specifics below: FEATURES You can now 'Establish' your own towns at Supply Por...
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Version 1.1.73: bugfixes, better Ironclad & Full-Rigged
July 23, 2020
by
Rad Codex
2
Big bugfix patch incoming! Also featuring improvements to Ironclad and Full-rigged, as well as various other balance changes. BALANCE Full-rigged's Downwind increased from +1 -> +2 Ironclad's Downwind...
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Version 1.1.52: New elementalist passive!
June 16, 2020
by
Rad Codex
5
New update, with a new passive for the Elementalist! Some other significant changes include morale/trade balancing and a handful of new dialogs. v1.1.52 New Elementalist passive 'Zeal' Reduced crew mo...
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Version 1.1.4: new dungeon, new banner, many fixes!
May 28, 2020
by
Rad Codex
5
Horizon's Gate now has a new and vastly improved banner image! Thanks to the extremely talented Grace Liu for this beautiful artwork - Reeve and Hagger have never looked better! You can see more of he...
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Version 1.1.0.1: new Class, new Guild quest, new locations!
April 11, 2020
by
Rad Codex
3
The first big patch is ready! It brings a new class - the Mechanist - a new guild quest, and two new locations, one of which is a dungeon! The Mechanist sets up complex battlefield contraptions by dep...
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Version 1.0.13.3 Patch Notes
March 30, 2020
by
Rad Codex
6
Another patch, from a combination of smaller patches, all the way up to 1.0.13.3! FEATURES Controller Support! All important functions are implemented. Please send feedback for future improvements! NO...
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Version 1.0.6 Patch Notes
March 13, 2020
by
Rad Codex
4
Time for a big patch! All the way up to 1.0.6, as the first five were very small patches that did not get pushed to itch.io. The largest change is that fossils and plants can now be picked up. These i...
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