Version 1.1.73: bugfixes, better Ironclad & Full-Rigged
Horizon's Gate » Devlog
Big bugfix patch incoming! Also featuring improvements to Ironclad and Full-rigged, as well as various other balance changes.
BALANCE
- Full-rigged's Downwind increased from +1 -> +2
- Ironclad's Downwind increased from +1 -> +2 and value reduced from $45,000 -> $40,000
- Glacier's value increased from $35,500 -> $40,000
- Blackwing Galleass' value increased from $33,500 -> $36,000
- Critical Recovery healing reduced from 20% -> 15% HP
- Critical Recovery healing is now based on 'true' Max HP instead of being reduced by KO penalties
- Increased Zoar Bat attack damage by +1
- Increased Gate: Avalanche base damage by +1 and Magic Attack scaling by +20%
- Buffs are now dispelled when entering a dojo
- Reduced XP reward decay for very common enemies such as Cleever or Spides
- Negate status now also negates weapon augments
- Reduced world domination dialog requirement from holding 26 ports to holding 25 ports
- Bauen now has 'Bulwark' passive
- Sailor's 'Smellingsalts' can now be ranked up to also grant +10t
- Warrior's 'Combat Ready' duration reduced from 70t -> 50t
BUGFIXES
- Attempted fix for AI targeting tiles outside their allowed range
- Attempted fix for music GC load error
- Moving an ally's corpse outside of combat now revives them instead
- Slightly changed Gate: Sky damage delay to make it more reliably hit enemies that are pulled
- Fixed Critical passives not triggering when a secondary hit brings the target into critical condition
- Fixed AI being able to move if they become Immobilized during their action
- Fixed secondary crew inventory window position not being saved
- Fixed obnoxious flickering if an invisible ally is holding a light source
- Fixed light sometimes appearing through solid walls
- Fixed Shift Stab being able to put the caster inside other characters in certain situations
- Fixed final boss being able to be displaced by party members or items when it spawns
- Attempted fix at Admiral or his allies sneakily getting extra turns during cutscenes
- Fixed Bauen getting crushed into the wall if the player starts the cutscene while in the way
- Fixed being able to loot some cargo even if all enemy ships flee
- Fixed Conveyor Belt range being reduced by difficult terrain
- Fixed item summoning abilities (such as Set Trap or Fire Whirl) sometimes showing selectable tiles where the item can't fit
- Fixed Galf's allies interrupting his speech and going straight to combat if they detect you
- Fixed rare case where a moored ship becomes uninteractive until the game is restarted
MODDING
- AvAffecters with actorValue=task; now pass in the XY of the target tile to the Task, and pass in strings, bools, etc. like dialog specialEffects do
- New Task 'addItemToContainer' that adds an item of sValue1 type (of quantity fValue1) to the first container (of sValue2 type if specified) found at XY
- Fixed travel trigger positioning issues with mod procedural content (thanks rcfox!)
- New examples in SupportAbilitySamples.txt added support for Palette name mods (Example: [Palette] ID=newpalettename; num=#;)
- Added new Light property "palette", which allows non-textured lights to affect palette instead of lighting
- Added "_added_temp" global vars for tracking added setPieces, which are reset after each procgen world
Get Horizon's Gate
Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Status | Released |
Author | Rad Codex |
Genre | Role Playing |
Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 1.5.97: Rare bugs fixin'55 days ago
- Version 1.5.965: Aelomander fixJun 26, 2025
- Version 1.5.964: Counter hotfixMay 12, 2025
- Version 1.5.962: Better BalestraApr 18, 2025
- Version 1.5.96: Omni fixesFeb 26, 2025
- Version 1.5.952: Big TooltipsSep 30, 2024
- Version 1.5.951: Speed & convenienceMay 11, 2024
- Version 1.5.944: More little fixesAug 22, 2023
- Version 1.5.91: Tactical fixesDec 15, 2022
- Version 1.5.9: Big controller improvements!Nov 16, 2022
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