Version 1.5.6: Critical passive bugfix
Horizon's Gate » Devlog
Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things!
FIXES
- Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
- Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
- Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
- Fixed Counter Push not triggering on friendly fire
MODDING
- Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab
Files
HorizonsGate_v156i.zip 1.6 GB
Nov 02, 2021
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Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Status | Released |
Author | Rad Codex |
Genre | Role Playing |
Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 1.5.952: Big Tooltips53 days ago
- Version 1.5.951: Speed & convenienceMay 11, 2024
- Version 1.5.944: More little fixesAug 22, 2023
- Version 1.5.91: Tactical fixesDec 15, 2022
- Version 1.5.9: Big controller improvements!Nov 16, 2022
- Version 1.5.88: Enchanter enhancerOct 04, 2022
- Version 1.5.87: Niche tweaksJul 23, 2022
- Version 1.5.86: A few bugfixesMar 24, 2022
- Version 1.5.85: Salvage StationFeb 10, 2022
- Version 1.5.83: Deploying improvementsJan 11, 2022
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