Version 1.5.6: Critical passive bugfix

Since v1.5.5, casting has been interrupted any time a Counter or Critical passive would potentially trigger. Time to fix that and a few other small things!


  • Fixed Counter or Critical passives interrupting casting whenever you are hit by an effect
  • Pirate spawn rate is now greatly increased while player has a "Defeat Pirates" quest
  • Fixed AI sometimes becoming invisible when struck by Counter Warp and Shield Bash
  • Fixed Counter Push not triggering on friendly fire


  • Text in fields with dropdown lists (such as TriggerEffect IDs) can now be autocompleted by pressing Tab or Shift+Tab

Files 1 GB
Nov 02, 2021

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