Version 1.4.5: Megarays, mod UI, ZoneMerge
Horizon's Gate » Devlog
Fairly standard patch today - some tweaks to sea monsters, crash fixes, and a handful of modding improvements. Rays are now a little more forgiving when you've just started out, and Amnitorsk hunting is much more lucrative.
The build mode interface is now a little nicer, and ZoneMerge is a new tool to play with that allows mods to make changes to the overworld or existing ports and dungeons.
BALANCE
- Warden's 'Barrier' duration reduced from 80t -> 70t
 - Most Megaray encounters now only have 1 Megaray until the player gains 50+ fame or defeats some Megarays
 - Ray Oil value increased from $16 -> $22
 - Massive Gem value reduced from $5000 -> $2500
 - Amnitorsk Crystals now turn into a Massive Gem ($2500) instead of a Huge Gem ($1000) when broken
 
FIXES
- 'Sealed Door' is now added to your journal even when using the 'Skip Intro' option
 - Fixed crash with certain sequence of events glitching AI calculations during boarding
 - Fixed crash when investing beyond 90% in Wraele
 - Fixed Mythril Greatsword only having 1 augment slot
 - Fixed postgame dialog sometimes triggering without beating the final dungeon
 - Fixed crash if your ship sinks from lightning in the overworld
 
MODDING
- Improved readability of Build mode windows
 

-  Fixed AvAffecter actorValue 'task' not working
 - Added m:casterIsTarget and m:casterIsntTarget
 - World time can now advance when not in a boat by setting the globalVar "worldTimeOnFootMult"
 -  Added new mod type "[ZoneMerge]", which can add a small chunk to a pre-existing zone!
- Uses the same format as [Zone] but with the additional properties "mergeWith", "X", and "Y".
 
- There is an example ZoneMerge in the ModSamples folder that adds a boat to port1.
 
- Applies once for any save that enters the zone, even saves that have already been in that zone.
 
- Is applied the next time the player enters the zone (not including loading a save).
 
- ZONEMERGES OVERWRITE EXISTING ITEMS! Be careful that it doesn't overwrite important things.
 
- Once applied, it sets the globalVar zoneID + "_merged" (ex:myModZone_merged) to 1 as a way to remember not to reapply the same merge ID to that save file.
 
 
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Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
| Status | Released | 
| Author | Rad Codex | 
| Genre | Role Playing | 
| Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy | 
| Languages | English | 
| Accessibility | Color-blind friendly, Configurable controls | 
More posts
- Version 1.5.97: Rare bugs fixin'86 days ago
 - Version 1.5.965: Aelomander fixJun 26, 2025
 - Version 1.5.964: Counter hotfixMay 12, 2025
 - Version 1.5.962: Better BalestraApr 18, 2025
 - Version 1.5.96: Omni fixesFeb 26, 2025
 - Version 1.5.952: Big TooltipsSep 30, 2024
 - Version 1.5.951: Speed & convenienceMay 11, 2024
 - Version 1.5.944: More little fixesAug 22, 2023
 - Version 1.5.91: Tactical fixesDec 15, 2022
 - Version 1.5.9: Big controller improvements!Nov 16, 2022
 

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