Version 1.4.5: Megarays, mod UI, ZoneMerge
Horizon's Gate » Devlog
Fairly standard patch today - some tweaks to sea monsters, crash fixes, and a handful of modding improvements. Rays are now a little more forgiving when you've just started out, and Amnitorsk hunting is much more lucrative.
The build mode interface is now a little nicer, and ZoneMerge is a new tool to play with that allows mods to make changes to the overworld or existing ports and dungeons.
BALANCE
- Warden's 'Barrier' duration reduced from 80t -> 70t
- Most Megaray encounters now only have 1 Megaray until the player gains 50+ fame or defeats some Megarays
- Ray Oil value increased from $16 -> $22
- Massive Gem value reduced from $5000 -> $2500
- Amnitorsk Crystals now turn into a Massive Gem ($2500) instead of a Huge Gem ($1000) when broken
FIXES
- 'Sealed Door' is now added to your journal even when using the 'Skip Intro' option
- Fixed crash with certain sequence of events glitching AI calculations during boarding
- Fixed crash when investing beyond 90% in Wraele
- Fixed Mythril Greatsword only having 1 augment slot
- Fixed postgame dialog sometimes triggering without beating the final dungeon
- Fixed crash if your ship sinks from lightning in the overworld
MODDING
- Improved readability of Build mode windows
- Fixed AvAffecter actorValue 'task' not working
- Added m:casterIsTarget and m:casterIsntTarget
- World time can now advance when not in a boat by setting the globalVar "worldTimeOnFootMult"
- Added new mod type "[ZoneMerge]", which can add a small chunk to a pre-existing zone!
- Uses the same format as [Zone] but with the additional properties "mergeWith", "X", and "Y".
- There is an example ZoneMerge in the ModSamples folder that adds a boat to port1.
- Applies once for any save that enters the zone, even saves that have already been in that zone.
- Is applied the next time the player enters the zone (not including loading a save).
- ZONEMERGES OVERWRITE EXISTING ITEMS! Be careful that it doesn't overwrite important things.
- Once applied, it sets the globalVar zoneID + "_merged" (ex:myModZone_merged) to 1 as a way to remember not to reapply the same merge ID to that save file.
Get Horizon's Gate
Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Status | Released |
Author | Rad Codex |
Genre | Role Playing |
Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 1.5.952: Big Tooltips86 days ago
- Version 1.5.951: Speed & convenienceMay 11, 2024
- Version 1.5.944: More little fixesAug 22, 2023
- Version 1.5.91: Tactical fixesDec 15, 2022
- Version 1.5.9: Big controller improvements!Nov 16, 2022
- Version 1.5.88: Enchanter enhancerOct 04, 2022
- Version 1.5.87: Niche tweaksJul 23, 2022
- Version 1.5.86: A few bugfixesMar 24, 2022
- Version 1.5.85: Salvage StationFeb 10, 2022
- Version 1.5.83: Deploying improvementsJan 11, 2022
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