Version 1.0.13.3 Patch Notes
Horizon's Gate » Devlog
Another patch, from a combination of smaller patches, all the way up to 1.0.13.3!
FEATURES
- Controller Support! All important functions are implemented. Please send feedback for future improvements!
- NOTE: When using only the controller, you still cannot:
- Type names or notes
- Navigate the Keybinds menu
- Delete save files
- NOTE: When using only the controller, you still cannot:
- Added possible gossip about the location of class trainers you haven't unlocked
- If your current quest is to hunt pirates, gossip is now more likely to be about pirate locations
- Hovering a character now automatically brings up their stats window
- Clicking a character now locks the target stats window on them until you click something else
- Character tooltips now always show status effects (even if not holding the "Show Tooltips" button)
- Buying stackable infinite-stock items now brings up a quantity slider (max 99)
- Organize now sorts items by category, value, and name. (Thanks rcfox!)
- Added more detail to error logs
BALANCE
- Reduced Wilderi attack bonus from +2 -> +1, but increased back defense from 30% -> 35%
- Bat Handler's 'Batling' passive now also grants +5% Accuracy
- Bat Handler's 'Tamer' passive now affects adjacent creatures when you end your turn instead of creatures hit by weapon attacks
- Reduced 'Prayer' Magic Attack scaling from 40% -> 25%
- Increased Magic Attack and Skill damage scaling of 'Inferno', 'Lightning', 'Gate: Magma', and 'Gate: Storm' from 100% -> 120%
- Reduced base duration of Warden's 'Guard' by 10t and Warden's 'Ward' by 20t
- Increased XP cost of higher ranks of Frost & Gust
- Increase Dominio ships' minimum crew from 3 -> 4
- Increase Dual Strike and Thousand Fists damage from 30% -> 50%
- Added larger, but less $-efficient 'Essence Gems' as a port wealth level unlockable (new games only)
- Reduced Life Skill scaling of Lifeshards from 1:1 -> 1:0.5
- Changed Arc Greatsword elemental damage scaling from 1:1 -> 1:0.5
- Reorganized fleet starting positions so that ship #4 isn't blocked by its allies
- Max royal rank now only increases Donation favor by x1.5
- Max royal rank now only increases Favor gain with your faction
- Reduced Favor penalty of cancelling a royal quest from -10 -> -5
- Attacking your own nation's fleets now incurs twice the Favor penalty
- Removed certain too-hard-to-find items from Royal quest item pool.
- Party members now recover all lost Max HP before fighting the final boss
BUGFIXES
- Fixed cannons not properly taking Crew Morale into account for damage
- Fixed being able to go to previous dialog lines while turning in discoveries
- Fixed exiting Mold Blockage putting you on the wrong side of it
- Fixed crash on beating the game and returning to the main menu
- Fixed Rasmen getting higher than front-facing evasion when attacked from certain angles
- Fixed sell value of stacks of items not matching displayed value * quantity
- Fixed moored ships acquired by boons being overwritten by future boon ships of the same type
- Fixed Megabomb being able to explode certain doors out of existence
- Fixed ship speed display showing during combat
- Fixed gossips mentioning inaccessible cities when giving hints about quest goals
- Fixed being able to obliterate items using a Bin
- Fixed slightly glitchy buried iron around Fossils (fixed for new games only)
- Fixed crash when fighting Iomar Varley's fleet
- Fixed Water Trigger's damage being reduced by Stone Savant
- Fixed moored ships getting replaced by new ships of the same type that were acquired from the same source
- Fixed non-interactive loot stash in Abandoned Hovel
- Fixed royal quests asking for trade goods available at the Capital
- Fixed allied Zoar Bats' irrational hatred of the Salvage machine
- Fixed dragging a Crafting Kit onto a material causing the resulting item to crash when augmented
- Fixed XP Multiplier applying to base hires
- Fixed moored ships becoming immune to the effects of having low crew
- Fixed crash when boarding Towership with Boarding Corvus
- Fixed crash when the game tries to spawn a fleet with no available commodores
- Fixed rounding error making trade goods less profitable when sold in bulk
- Fixed gusts, rubble, brambles, etc. occasionally being picked up and added to player inventory when moved through
- Fixed NPC fleets being able to carry cargo loads far beyond their capabilities
- Fixed being able to use consumables with permanent benefits on multiple party members
- Fixed Deliver Letter quests being able to select non-guild locations as the goal
- Crew now unequip items properly when dismissed at a cafe.
- Trade goods sold by fleets now incorporate location to determine price
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Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Status | Released |
Author | Rad Codex |
Genre | Role Playing |
Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 1.5.952: Big Tooltips76 days ago
- Version 1.5.951: Speed & convenienceMay 11, 2024
- Version 1.5.944: More little fixesAug 22, 2023
- Version 1.5.91: Tactical fixesDec 15, 2022
- Version 1.5.9: Big controller improvements!Nov 16, 2022
- Version 1.5.88: Enchanter enhancerOct 04, 2022
- Version 1.5.87: Niche tweaksJul 23, 2022
- Version 1.5.86: A few bugfixesMar 24, 2022
- Version 1.5.85: Salvage StationFeb 10, 2022
- Version 1.5.83: Deploying improvementsJan 11, 2022
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