Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!
Horizon's Gate » Devlog
Here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame.
FEATURES
- Two new classes!!
- Ranger - a Sharpshooter-Sage that applies salves & toxins to weapons.
- Scourge - a vicious Gladiator-Rogue that specializes in debilitating whip attacks.
- Both classes are 1st-row classes and are accessible without a trainer.
- Added a new sprawling post-game dungeon with a stupidly hard final boss and unique items! (Found at the ruins of the final dungeon.)
- While preparing to use an action, pressing 'Show Tooltips' (Tab) toggles through actors in the area of effect, so you can preview effects on them
- While preparing to use an action in combat, 'Next Character' (> or RB) and 'Previous Character' (< or LB) buttons toggle through actors in the area of effect so you can preview effects on them
- Added extra item unlocks to various ports (NOTE: applies to new games only!)
- Added Heavy Vambraces (+2 Defense, +1 Time To Act) at Searth
- Added 1 Golden Scabbard as 100% wealth unlock at Jascias
- Added 1 Silver Mitts as 100% wealth unlock at Dolor
- Added 1 Crystal Goggles as 100% wealth unlock at Runewald
- Added 1 Shining Saber as 100% wealth unlock at Condra
- Added Dart Bandolier as 70% & 90% wealth unlock at Ralkhome
- Added 1 Dart Bandolier as 70% wealth unlock at Nordock
- Added 1 Brass Dragon as 90% wealth unlock at Ash Port
- Added 1 Hacker as 90% wealth unlock at Fantlin
- Added 1 Aer Mantle as 80% wealth unlock at Solport
- Fixed Solport not unlocking an Ability Crest at 100% wealth level
BALANCE
- MP cost for Brawler's 'Pummel' increased from 0 -> 4
- MP cost for Sharpshooter's 'Multishot' increased from 2 -> 4
- MP cost for Berserker's 'Frenzy' increased from 0 -> 3
- Ice Reaver cannon slots increased from 3 -> 4
- Perfect Cache cargo bonus increased from 6 -> 8
- Sailor's 'Rope' and 'Heave' are now 100% accurate
- Tall Grass now grants +20% Dodge regardless of flanking
FIXES
- 'Crew Inventory' (Start) on controllers now automatically snaps to the left side of the screen to prevent overlap
- Controller single-press on the current player now opens the class window (doesn't require double-press)
- After trading, List/Grid mode for Stash now reverts to whatever it was before entering dialog
- Controllers can now use 'End Turn' (Start) button to confirm multi-target actions without selecting all targets
- Fixed Rasmen sometimes not getting the full evasion bonus when attacked directly from behind
- Fixed misbehaving areas of effect for spears and greatswords with secondary effects when used with single-target abilities
- Fixed 'Counter Push' not being affected by its user getting pushed
- Fixed AI thinking it can push allies out of attacks that always hit all characters
- Fixed Scout's 'Trip Up' & Rogue's 'Gouge' FX delay causing secondary effects to miss when used with pushes/pulls
- Fixed Fire/Ice/Lightning/Wind Enchant FX delay causing them to miss when used with pushes/pulls
- Fixed Preserve causing game overs if the main player is KO'd and all other PCs are preserved or KO'd
- Increased max # of effects the action evaluation window can show to 15
- Added anti-mash protection to Timed Hits
- Reduced lag in the final dungeon
- Fixed repeated sound effect when an pushing an object into a wall
- AI no longer uses Sidestep
- Fixed Wind Imbue/Push Trigger's pushes being affected by wind resistance
MODDING
- Fixed ZoneMerge duplicating items
- Element.combatEnd is now applied to Actors
- Added int Action.casterAnimationLoops and string Action.queueAnotherAction
- Added Action special.repositionIfCasterIsPushed & special.doNotApplyActionUsedToItemUsed
- Added Formula "dsa" which evaluates a specified globalFormula if you have the specified support ability
- Added bool ActorValue.removedByNegativeMagnitude
- Fixed TriggerEffect.fReq not working
- Fixed Effects with magnitude=0; being removed immediately even if they have a formulaMod
- Fixed clicking on Location buttons on the minimap not on the overworld causing a crash
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Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
Status | Released |
Author | Rad Codex |
Genre | Role Playing |
Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Version 1.5.952: Big Tooltips76 days ago
- Version 1.5.951: Speed & convenienceMay 11, 2024
- Version 1.5.944: More little fixesAug 22, 2023
- Version 1.5.91: Tactical fixesDec 15, 2022
- Version 1.5.9: Big controller improvements!Nov 16, 2022
- Version 1.5.88: Enchanter enhancerOct 04, 2022
- Version 1.5.87: Niche tweaksJul 23, 2022
- Version 1.5.86: A few bugfixesMar 24, 2022
- Version 1.5.85: Salvage StationFeb 10, 2022
- Version 1.5.83: Deploying improvementsJan 11, 2022
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