Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!
Horizon's Gate » Devlog
Here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame.
FEATURES
-  Two new classes!!
- Ranger - a Sharpshooter-Sage that applies salves & toxins to weapons.
 
- Scourge - a vicious Gladiator-Rogue that specializes in debilitating whip attacks.
 
- Both classes are 1st-row classes and are accessible without a trainer.
 
 
- Added a new sprawling post-game dungeon with a stupidly hard final boss and unique items! (Found at the ruins of the final dungeon.)
 
-  While preparing to use an action,  pressing 'Show Tooltips' (Tab) toggles through actors in the area of  effect, so you can preview effects on them
 - While preparing to use an action in combat, 'Next Character' (> or RB) and 'Previous Character' (< or LB) buttons toggle through actors in the area of effect so you can preview effects on them
 -  Added extra item unlocks to various ports (NOTE: applies to new games only!)
	
- Added Heavy Vambraces (+2 Defense, +1 Time To Act) at Searth
 
- Added 1 Golden Scabbard as 100% wealth unlock at Jascias
 
- Added 1 Silver Mitts as 100% wealth unlock at Dolor
 
- Added 1 Crystal Goggles as 100% wealth unlock at Runewald
 
- Added 1 Shining Saber as 100% wealth unlock at Condra
 
- Added Dart Bandolier as 70% & 90% wealth unlock at Ralkhome
 
- Added 1 Dart Bandolier as 70% wealth unlock at Nordock
 
- Added 1 Brass Dragon as 90% wealth unlock at Ash Port
 
- Added 1 Hacker as 90% wealth unlock at Fantlin
 
- Added 1 Aer Mantle as 80% wealth unlock at Solport
 
- Fixed Solport not unlocking an Ability Crest at 100% wealth level
 
 
BALANCE
- MP cost for Brawler's 'Pummel' increased from 0 -> 4
 - MP cost for Sharpshooter's 'Multishot' increased from 2 -> 4
 - MP cost for Berserker's 'Frenzy' increased from 0 -> 3
 - Ice Reaver cannon slots increased from 3 -> 4
 - Perfect Cache cargo bonus increased from 6 -> 8
 - Sailor's 'Rope' and 'Heave' are now 100% accurate
 - Tall Grass now grants +20% Dodge regardless of flanking
 
FIXES
- 'Crew Inventory' (Start) on controllers now automatically snaps to the left side of the screen to prevent overlap
 - Controller single-press on the current player now opens the class window (doesn't require double-press)
 - After trading, List/Grid mode for Stash now reverts to whatever it was before entering dialog
 - Controllers can now use 'End Turn' (Start) button to confirm multi-target actions without selecting all targets
 - Fixed Rasmen sometimes not getting the full evasion bonus when attacked directly from behind
 - Fixed misbehaving areas of effect for spears and greatswords with secondary effects when used with single-target abilities
 - Fixed 'Counter Push' not being affected by its user getting pushed
 - Fixed AI thinking it can push allies out of attacks that always hit all characters
 - Fixed Scout's 'Trip Up' & Rogue's 'Gouge' FX delay causing secondary effects to miss when used with pushes/pulls
 - Fixed Fire/Ice/Lightning/Wind Enchant FX delay causing them to miss when used with pushes/pulls
 - Fixed Preserve causing game overs if the main player is KO'd and all other PCs are preserved or KO'd
 - Increased max # of effects the action evaluation window can show to 15
 - Added anti-mash protection to Timed Hits
 - Reduced lag in the final dungeon
 - Fixed repeated sound effect when an pushing an object into a wall
 - AI no longer uses Sidestep
 - Fixed Wind Imbue/Push Trigger's pushes being affected by wind resistance
 
MODDING
- Fixed ZoneMerge duplicating items
 - Element.combatEnd is now applied to Actors
 - Added int Action.casterAnimationLoops and string Action.queueAnotherAction
 - Added Action special.repositionIfCasterIsPushed & special.doNotApplyActionUsedToItemUsed
 - Added Formula "dsa" which evaluates a specified globalFormula if you have the specified support ability
 - Added bool ActorValue.removedByNegativeMagnitude
 - Fixed TriggerEffect.fReq not working
 - Fixed Effects with magnitude=0; being removed immediately even if they have a formulaMod
 - Fixed clicking on Location buttons on the minimap not on the overworld causing a crash
 
Get Horizon's Gate
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Horizon's Gate
Voyage into the wide world of Eral as an explorer, trader, or privateer.
| Status | Released | 
| Author | Rad Codex | 
| Genre | Role Playing | 
| Tags | 2D, Exploration, Open World, Pirates, Sailing, Strategy RPG, Tactical RPG, Top-Down, Turn-based Strategy | 
| Languages | English | 
| Accessibility | Color-blind friendly, Configurable controls | 
More posts
- Version 1.5.97: Rare bugs fixin'86 days ago
 - Version 1.5.965: Aelomander fixJun 26, 2025
 - Version 1.5.964: Counter hotfixMay 12, 2025
 - Version 1.5.962: Better BalestraApr 18, 2025
 - Version 1.5.96: Omni fixesFeb 26, 2025
 - Version 1.5.952: Big TooltipsSep 30, 2024
 - Version 1.5.951: Speed & convenienceMay 11, 2024
 - Version 1.5.944: More little fixesAug 22, 2023
 - Version 1.5.91: Tactical fixesDec 15, 2022
 - Version 1.5.9: Big controller improvements!Nov 16, 2022
 

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