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Kingsvein

Explore and reclaim the infested castle-city of Kingsvein! · By Rad Codex

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Recent updates

v1.1.11: Delayed power
2
Now that it's been a few months, it's a good time to buff some underused abilities - especially single-target or weapon-based delayed attacks! Judgment, Snipe...
1 file
v1.1: New class, the Swarm's Eye!
4
Kingsvein now has a 16th class, the Swarm's Eye! As a combination archer-summoner, the Swarm's Eye controls a swarm of Vixflies, calling them as allies or even...
1 file
v1.073: Fell Shards
3
I finally got the game set up so that it works on the itch.io launcher! And the manual installation has been simplified too - now you just run Kingsvein.exe. Le...
1 file
v1.062: Mod menu
4
There is now an in-game menu for mods, just like Horizon's Gate had! If you use Steam, you can also access the Steam Workshop to download various mods. There's...
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v1.05: New Crysolith passive!
3
New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rat...
1 file
v1.04: making the balance less Fragile
4
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.) The big...
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v1.03: Glove for the archers
2
Time for some changes that archers should enjoy! A new 'Archery Glove' item that is usable with Bows can now be found in some of the late-game dungeons, and a c...
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v1.02: movement shenanigans
1
More bugfixes today! Among them, removing a couple of bugs that could give the player infinite movement, or even let one of the secret bosses leave the combat a...
1 file
Topic
Last post
started by Suspended Account 60 days ago
75 views
No replies yet
Hi I like the graphic, how long will it take to finish the game?
started by Dotalover 89 days ago
2 replies
308 views
Hi, since this is using FNA.dll - any plans for Linux or other platform versions besides Windows?
started by thfr Jan 18, 2024
2 replies
210 views