v1.2.11: Opportune fixes


Just a little patch here, with some bugfixes and modding improvements!

CHANGES

  • Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
  • Slightly optimized texture loading
  • Fixed crash on launch for users with certain language settings

MODDING

  • Added Lua function 'getGlobal_string()'
  • Fixed formula 'w2:weight' using main hand weapon instead of offhand
  • Modded drawOrderFX now use texture size as sourceRect if it isn't specified
  • Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
  • Moved some hardcoded formulas to c_formulas.txt
  • Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
  • Fixed m:randSign not working
  • Build mode Fill tool (hotkey: f) rework!
    • Highlights all affected tiles beforehand
    • Now only selects contiguous tiles, like a normal fill tool
    • Can select non-contiguous if Ctrl is held
    • Range increased from 8 -> 15

Files

Kingsvein_v1211i.zip 646 MB
3 days ago

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