v1.2.11: Opportune fixes
Kingsvein » Devlog
Just a little patch here, with some bugfixes and modding improvements!
CHANGES
- Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
- Slightly optimized texture loading
- Fixed crash on launch for users with certain language settings
MODDING
- Added Lua function 'getGlobal_string()'
- Fixed formula 'w2:weight' using main hand weapon instead of offhand
- Modded drawOrderFX now use texture size as sourceRect if it isn't specified
- Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
- Moved some hardcoded formulas to c_formulas.txt
- Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
- Fixed m:randSign not working
- Build mode Fill tool (hotkey: f) rework!
- Highlights all affected tiles beforehand
- Now only selects contiguous tiles, like a normal fill tool
- Can select non-contiguous if Ctrl is held
- Range increased from 8 -> 15
Files
Kingsvein_v1211i.zip 646 MB
3 days ago
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Kingsvein
Explore and reclaim the infested castle-city of Kingsvein!
Status | Released |
Author | Rad Codex |
Genre | Strategy, Role Playing |
Tags | 2D, Dark Fantasy, Exploration, Fantasy, Metroidvania, Pixel Art, Singleplayer, Strategy RPG, Tactical RPG |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.2.1: Fangs for playing84 days ago
- v1.2: Anniversary patch! (Ability demos & new passive!)Jan 16, 2025
- v1.1.32: Re-DesecratedNov 27, 2024
- v1.1.22: Big TooltipsSep 30, 2024
- v1.1.21: Bookmarks and glyphsJun 27, 2024
- v1.1.11: Delayed powerApr 20, 2024
- v1.1: New class, the Swarm's Eye!Mar 04, 2024
- v1.073: Fell ShardsFeb 24, 2024
- v1.062: Mod menuFeb 16, 2024
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