v1.073: Fell Shards
Kingsvein » Devlog
I finally got the game set up so that it works on the itch.io launcher! And the manual installation has been simplified too - now you just run Kingsvein.exe. Let me know if there's any issue with this new setup!
Also, v1.073 has a load of bugfixes and mod fixes, and a light buff for the Crysolith's Fell Shards passive.
CHANGES
- Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
- Bone Shield now also grants +1 Max MP
- Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
- Fixed Brave MP cost not being affected by any MP cost passives
- Changed final boss RUIN mode passives
- You can now jump over and shoot projectiles over the Underscarab
- Look mode is now properly canceled when ending a turn in combat
- Fixed characters that speak during combat being cured of all negative statuses
- Fixed being able to interact with certain unreachable items if you have your hands full at the time
- Fixed being unable to get items on the right side of small zones using controller on small screens
- Fixed controller issues with action evaluation window on Possessed enemies or mounted targets
- Fixed augments disappearing when destroying an augmented Robe with Shears
- Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely
MODDING
- Removed outdated ModSamples
- Add Task 'setGlobalVarToZoneProperty'
- Fixed 'removeItem' Task not removing the correct quantity
- 'removeZoneFX' Task now has an option to also stop playing all FX of FXID
- Fixed 'talk' Task not properly assigning dialog titles when talking to nobody
- Task 'addItem' now accepts quantities of negative values
- Added bool ActorType.doesNotBlockLoE
- Added ActorValue.rankUpTooltip
- Element itemCombined is now only applied to the original item that gets combined, not the result
- Added new Element 'createdByItemCombined' which is applied to the result of an item combination
Files
Kingsvein_v1073i.zip 646 MB
Feb 24, 2024
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Kingsvein
Explore and reclaim the infested castle-city of Kingsvein!
Status | Released |
Author | Rad Codex |
Genre | Strategy, Role Playing |
Tags | 2D, Dark Fantasy, Exploration, Fantasy, Metroidvania, Pixel Art, Singleplayer, Strategy RPG, Tactical RPG |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.1.22: Big Tooltips56 days ago
- v1.1.21: Bookmarks and glyphsJun 27, 2024
- v1.1.11: Delayed powerApr 20, 2024
- v1.1: New class, the Swarm's Eye!Mar 04, 2024
- v1.062: Mod menuFeb 16, 2024
- v1.05: New Crysolith passive!Feb 03, 2024
- v1.04: making the balance less FragileJan 29, 2024
- v1.03: Glove for the archersJan 24, 2024
- v1.02: movement shenanigansJan 20, 2024
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