v1.1.21: Bookmarks and glyphs


Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale!

  • Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
  • All Controller keybinds now use appropriate glyph icons
  • Added Controller Icons to Options
  • Ability icons on the quickslot bar are now raised slightly when being hovered or used
  • Added example to 'Dyslexic-friendly Font' option tooltip

BALANCE

  • Dragoon's 'Weapon Master' passive now also increases Dodge

  • Gatekeeper's 'Element Master' passive now also increases Max MP
  • Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item
  • Fanger's 'Impaler' passive now also applies to the initial damage of summoning a Fang using 'Fang'
  • Swarm's Eye's 'Vix Mark' passive now summons a Vixfly that lasts for 3t instead of 6t
  • Enemy passive 'Eldest's Blessing' now also grants immunity when statuses are cured or dispelled early
  • Added either +1 HP or +1 MP to all shields except Rusty and Ore Shields
  • Increased Dodge granted by all Boot accessories by 1%
  • Increased High Boots' bonus Dodge per tile moved from 2% -> 3%

FIXES

  • Fixed Swarm's Eye's 'Vix Mark' passive description to say it works with any weapon, not just ranged
  • Improved performance when drawing many lights
  • Fixed Wretchcleaver's damage bonus against full HP targets not working with augments
  • Fixed Zavarde's Holy Knight ability not working against Wisp-dead in overworld encounters
  • Fixed High Boots not working
  • Fixed infinite MP glitch when swapping away from a mounted character with Spellstrike
  • Fixed music sometimes not halting when Alt-Tabbing away during a loading screen
  • Fixed items underneath boulders being pushed/pulled by abilities along with the boulder
  • Fixed keybind timer not being dismissed when pressing Esc
  • Fixed a handful of missing icons when viewing details of stat effects caused by accessories
  • Fixed collisions breaking if using Launch at max rank with a Tablet
  • Fixed "View Next Target" showing on corpses sometimes when using a controller
  • Fixed rare softlock when trying to swap character during certain scene transitions
  • Bide moved to bottom of Knight ability list
  • Snipe moved to bottom of Marksman ability list

MODDING

  • Now up to 8 locations on the overworld can occupy the same spot. A dialog selection will pop up when clicking them, letting the player choose where to go.
  • Fixed 'partyItem' formula not accounting for items within containers
  • Fixed 'allWithinAoEofTarget' formula not working properly with caster fReqs
  • Fixed 'allWithinAoEofTarget' and 'numAlliesNearTargetWithinAoE' not working properly with maxRangeBonus
  • Fixed crash when overriding existing ActorType
  • Removed non-functional TerrainType.canTeleportOver property
  • Added 'swapTargetMount' formula prefix
  • Added Action.special matchMovementSpeedToAnimationDuration
  • Fixed AoE fReq sometimes not properly calculating on tiles with multiple actors
  • Fixed items changed via item combination immediately after reacting becoming unable to ever react again
  • m:cDistanceMoved and m:cTilesMovedThisTurn are now identical to m:tilesMovedThisTurn
  • Added ItemType special property 'cantPushSmallerItemsOnMyTile' (used by boulder to cover up small items)

Files

Kingsvein_v1121i.zip 646 MB
5 days ago

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