v1.062: Mod menu


There is now an in-game menu for mods, just like Horizon's Gate had! If you use Steam, you can also access the Steam Workshop to download various mods. There's a fair few available already! v1.062 has a few bugfixes as well.

CHANGES

  • In-game mod menu
  • While active, Echo Cast and Spellstrike now show their icon in the tooltips of abilities they work with
  • Spellstrike now triggers Quick Reload and uses up Pneumatic Lance
  • Fixed Sparking Mass spawning on top of enemies in Dark Tunnel
  • Dragoon's X-Strike can now only be used with two melee weapons
  • Altered Corpryst Armor sprite to better distinguish it from Corpryst Plate
  • Nelius now comments on slaying the Wisps west of him (new games only)
  • AI no longer loves standing in delayed pushes because it thinks the push pushes them out of the delayed push
  • Fixed Flare not blinding allies besides the caster for 1t if they have already acted
  • Fixed being able to oneshot Diecast NPCs without their allies noticing (new games only)

MODDING

  • Added 'Open Zone Folder' button to top right of build mode menu
  • Fixed Location mods not working if near existing locations
  • Fixed ActorPrefab mods causing crashes
  • Fixed and reworked ZoneMerge
  • Actor Classes are now refreshed properly in debug mode
  • Added 'tNewDay' Global Trigger

Files

Castle1062i.zip 646 MB
83 days ago

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