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Devlog
v1.1.32: Re-Desecrated
November 27, 2024
by
Rad Codex
6
Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities. CHAN...
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v1.1.22: Big Tooltips
September 30, 2024
by
Rad Codex
3
Little update for Kingsvein! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger. v1.1.22 Added 'Double Tooltip Size' option Chisel's Gouge max r...
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v1.1.21: Bookmarks and glyphs
June 27, 2024
by
Rad Codex
6
Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on...
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v1.1.11: Delayed power
April 20, 2024
by
Rad Codex
2
Now that it's been a few months, it's a good time to buff some underused abilities - especially single-target or weapon-based delayed attacks! Judgment, Snipe, and Meteor Slam all compete with Bide, b...
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v1.1: New class, the Swarm's Eye!
March 04, 2024
by
Rad Codex
4
Kingsvein now has a 16th class, the Swarm's Eye! As a combination archer-summoner, the Swarm's Eye controls a swarm of Vixflies, calling them as allies or even shooting them directly at enemies. The S...
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v1.073: Fell Shards
February 24, 2024
by
Rad Codex
3
I finally got the game set up so that it works on the itch.io launcher! And the manual installation has been simplified too - now you just run Kingsvein.exe. Let me know if there's any issue with this...
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v1.062: Mod menu
February 16, 2024
by
Rad Codex
4
There is now an in-game menu for mods, just like Horizon's Gate had! If you use Steam, you can also access the Steam Workshop to download various mods. There's a fair few available already! v1.062 has...
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v1.05: New Crysolith passive!
February 03, 2024
by
Rad Codex
3
New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rather than later! v1.05: Added new Crysoli...
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v1.04: making the balance less Fragile
January 29, 2024
by
Rad Codex
4
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.) The biggest change is to Fragile. Fragile gets...
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v1.03: Glove for the archers
January 24, 2024
by
Rad Codex
2
Time for some changes that archers should enjoy! A new 'Archery Glove' item that is usable with Bows can now be found in some of the late-game dungeons, and a crash involving the 'Decider' bow has bee...
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v1.02: movement shenanigans
January 20, 2024
by
Rad Codex
1
More bugfixes today! Among them, removing a couple of bugs that could give the player infinite movement, or even let one of the secret bosses leave the combat area if it felt like it. Speaking of move...
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v1.011: first hotfix!
January 16, 2024
by
Rad Codex
3
Time for Kingsvein's very first patch! A few rare crash issues snuck into v1.0, so I'd like to get rid of them quickly. v1.01 Fixed being able to glitch out intro army scene when standing in a specifi...
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