v1.04: making the balance less Fragile
Kingsvein » Devlog
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.)
The biggest change is to Fragile. Fragile gets too much mileage in mid- and late-game - for both the player and enemies - so its damage multiplier is getting reduced from 50% to 30%. This is not as big of a nerf as it seems, however: damage numbers get rounded up, so Fragile is still just as effective with multi-hit effects such as pushes, or on weapons that have augments like Barbs on them (they have their damage increased from 1 to 2 - no change between 30% and 50%).
v1.04
BALANCE
- Fragile damage multiplier reduced from +50% -> +30%
- Fanger's Razorwire now also deals 1 (or more) physical damage
- Titan's Suplex now also scales with Fist Skill
- Dragoon's Storm Assault base damage reduced 60% -> 50%, but deals +20% more with melee weapons
- Allies that attack with Marshal's Strike! now deal 10% less damage with repeated Strike!s in the same round
- Allies that attack with Marshal's Shoot! now deal 20% less damage with repeated Shoot!s in the same round
- Marshal's Strategize passive duration increased from 1t -> 2t
- Increased Mythril Barb Dodge bonus from 4% -> 5%
FIXES
- Dragoon's Twin Fang used with a crossbow now triggers Quick Reload with the second attack
- Multiple pushes in one attack now stack with eachother instead of overriding eachother
- Gate: Anchor now triggers end of turn effects (such as Growths) on the tile you teleport to
- Blind no longer cancels a currently-charging Wisplash, but Wisplash cannot be started while Blind
- Added journal entry for Archery Glove
- Fixed Strike! and Shoot! not working if used a 2nd time using the Wisp Slayer's bonus action
- Fixed Goop Gland with Spear Banner still hitting allies
- Fixed occasional crash when a Projection dies while charging a spell
- Fixed softlock if an enemy using X-Strike or Twin Fang dies to Pauldrons or Thorn Shield
- Fixed AI being able to force-feed the player Gilg Extract
- Fixed Dark Augur's MP Shield not working on both hits of multi-hit attacks like Twin Fang
- Fixed final dialog glitch if you lack party members to participate in the dialog
- Fixed special effects (such as creating items, spawning creatures, or mounting) failing randomly
- Fixed final boss getting stuck when moving sometimes
- Fixed being able to aggro only one member of a peaceful group by spilling braziers on them
MODDING
- Fixed crash when auto-refreshing mod data
- Fixed modded ItemTypes not being preserved on data refresh
Files
Castle104i.zip 646 MB
Jan 29, 2024
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Kingsvein
Explore and reclaim the infested castle-city of Kingsvein!
Status | Released |
Author | Rad Codex |
Genre | Strategy, Role Playing |
Tags | 2D, Dark Fantasy, Exploration, Fantasy, Metroidvania, Pixel Art, Singleplayer, Strategy RPG, Tactical RPG |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.1.22: Big Tooltips56 days ago
- v1.1.21: Bookmarks and glyphsJun 27, 2024
- v1.1.11: Delayed powerApr 20, 2024
- v1.1: New class, the Swarm's Eye!Mar 04, 2024
- v1.073: Fell ShardsFeb 24, 2024
- v1.062: Mod menuFeb 16, 2024
- v1.05: New Crysolith passive!Feb 03, 2024
- v1.03: Glove for the archersJan 24, 2024
- v1.02: movement shenanigansJan 20, 2024
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