v1.1.22: Big Tooltips


Little update for Kingsvein! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger.

v1.1.22

  • Added 'Double Tooltip Size' option
  • Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them)
  • Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno
  • Fixed Sigil-scarred bonus not working with conditional bonuses such as the Groach Necklace
  • Fixed Leap Strike buff being removed when undoing movement in certain circumstances
  • Enemy Vixflies no longer scale with difficulty setting
  • Fixed AI being able to use armor/accessory abilities when they are not equipped
  • Fixed crash with certain characters in text (they are now replaced by *)
  • Added extra null checks to turn start to fix rare crash
  • (Modding) Fixed ActorType cloning not working
  • (Modding) Added element 'moveSelected', applied when a player's move is selected but before it happens
  • (Modding) Fixed enterZone and leavingZone elements not being applied to Actors
  • (Modding) Fixed rare softlock when selecting a random name for a new Actor
  • (Modding) Fixed custom ActorValues not being properly applied to custom ActorPrefabs
  • (Modding) 'removeItemFromParty' task now properly removes items from inside carried containers

Files

Kingsvein_v1122i.zip 646 MB
56 days ago

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