v1.1.32: Re-Desecrated


Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.

CHANGES

  • Crysolith's Desecrate reworked:
    • It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood
    • Base damage and range increased by +1
    • It now highlights the entire area you will affect when previewing
    • Echo Casted Desecrate now works properly instead of dealing 0 damage
    • It can now spread through and deal damage to Dark Ice

  • Ashen's Catalyze reworked:
    • It now deals full damage through all tiles with Blood, instead of only 1 damage
    • Base damage reduced by 1
    • It now highlights the entire area you will affect when previewing
  • Vanguard's Cover now also cures the ally's negative status effects
  • Vanguard's Revitalize base healing increased from 4 -> 5
  • Vanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15%
  • 'Bright Spark', 'Fireburst', 'Impaler', 'Brute', and 'Antipode' passives now also work during your delayed abilities

BUGFIXES

  • Fixed frozen targets sometimes sliding out when elements are applied to Dark Ice
  • Fixed being able to dupe items by swapping them out of a Projection's hands using hotkeys
  • Held items are now automatically put back where they came from when swapping characters in combat
  • Fixed glitchy behavior when using character switch keybinds with class window open in combat
  • Fixed being able to take items from others using the class window during combat
  • Fixed pressing Class Window button on controller opening it for past highlighted characters
  • Fixed D-pad preventing Joystick inputs from registering if they are both bound to the same command
  • Fixed typo in Knobby Tendril journal entry
  • Fixed Stealth Sense tooltip keybind extending past the tooltip window
  • Slightly optimized main menu load time on start up

MODDING

  • Added bool ActorValue.appendMagnitudeToFXID, which lets you change fxEvery4Frames based on magnitude
  • Replaced most Dictionaries with a custom MyDictionary class that has better error reporting
  • Added 'haltSlidingItems' ItemType special property that stops items from being pushed past
  • Fixed FXData 'addCasterRotation' not working for actions cast by items on the ground
  • Fixed drawOrderFX 'trackActorPosition' being inconsistent when used with fxEvery4Frames
  • Added 'purge' actorValue that only dispels positive status effects
  • Status effects of ActorValues that don't exist (such as from disabling an old mod) will no longer crash when cured
  • Keyframe depthMod now works for non-bodyPart keyframes
  • ItemReactions now check Action fReq instead of ignoring it
  • Added 'casterAsCurrentOrExecuter' formula prefix
  • Added 'm:sameHostileCurrentActorOrExecuter', 'm:diffHostileCurrentActorOrExecuter', and 'currentTurnOrExecuter_sa' formulas
  • Added AoE bool 'onlyTilesContiguousFromOrigin'
  • Added ActorValueAffecter bool 'hideActEvalAt0PercentChance'
  • AoE shape 'allTiles' is now a square centered around the origin that accounts for maxRange but ignores all other parameters
  • Added AoE shapes 'allTilesWithBlood', 'allTilesWithIceOrBlood, 'allTilesIceOrBloodContiguousWithBlood'

Files

Kingsvein_v1132i.zip 646 MB
6 days ago

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