v1.1.32: Re-Desecrated
Kingsvein » Devlog
Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.
CHANGES
- Crysolith's Desecrate reworked:
- It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood
- Base damage and range increased by +1
- It now highlights the entire area you will affect when previewing
- Echo Casted Desecrate now works properly instead of dealing 0 damage
- It can now spread through and deal damage to Dark Ice
- Ashen's Catalyze reworked:
- It now deals full damage through all tiles with Blood, instead of only 1 damage
- Base damage reduced by 1
- It now highlights the entire area you will affect when previewing
- Vanguard's Cover now also cures the ally's negative status effects
- Vanguard's Revitalize base healing increased from 4 -> 5
- Vanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15%
- 'Bright Spark', 'Fireburst', 'Impaler', 'Brute', and 'Antipode' passives now also work during your delayed abilities
BUGFIXES
- Fixed frozen targets sometimes sliding out when elements are applied to Dark Ice
- Fixed being able to dupe items by swapping them out of a Projection's hands using hotkeys
- Held items are now automatically put back where they came from when swapping characters in combat
- Fixed glitchy behavior when using character switch keybinds with class window open in combat
- Fixed being able to take items from others using the class window during combat
- Fixed pressing Class Window button on controller opening it for past highlighted characters
- Fixed D-pad preventing Joystick inputs from registering if they are both bound to the same command
- Fixed typo in Knobby Tendril journal entry
- Fixed Stealth Sense tooltip keybind extending past the tooltip window
- Slightly optimized main menu load time on start up
MODDING
- Added bool ActorValue.appendMagnitudeToFXID, which lets you change fxEvery4Frames based on magnitude
- Replaced most Dictionaries with a custom MyDictionary class that has better error reporting
- Added 'haltSlidingItems' ItemType special property that stops items from being pushed past
- Fixed FXData 'addCasterRotation' not working for actions cast by items on the ground
- Fixed drawOrderFX 'trackActorPosition' being inconsistent when used with fxEvery4Frames
- Added 'purge' actorValue that only dispels positive status effects
- Status effects of ActorValues that don't exist (such as from disabling an old mod) will no longer crash when cured
- Keyframe depthMod now works for non-bodyPart keyframes
- ItemReactions now check Action fReq instead of ignoring it
- Added 'casterAsCurrentOrExecuter' formula prefix
- Added 'm:sameHostileCurrentActorOrExecuter', 'm:diffHostileCurrentActorOrExecuter', and 'currentTurnOrExecuter_sa' formulas
- Added AoE bool 'onlyTilesContiguousFromOrigin'
- Added ActorValueAffecter bool 'hideActEvalAt0PercentChance'
- AoE shape 'allTiles' is now a square centered around the origin that accounts for maxRange but ignores all other parameters
- Added AoE shapes 'allTilesWithBlood', 'allTilesWithIceOrBlood, 'allTilesIceOrBloodContiguousWithBlood'
Files
Kingsvein_v1132i.zip 646 MB
6 days ago
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Kingsvein
Explore and reclaim the infested castle-city of Kingsvein!
Status | Released |
Author | Rad Codex |
Genre | Strategy, Role Playing |
Tags | 2D, Dark Fantasy, Exploration, Fantasy, Metroidvania, Pixel Art, Singleplayer, Strategy RPG, Tactical RPG |
Languages | English |
Accessibility | Configurable controls |
More posts
- v1.1.22: Big Tooltips65 days ago
- v1.1.21: Bookmarks and glyphsJun 27, 2024
- v1.1.11: Delayed powerApr 20, 2024
- v1.1: New class, the Swarm's Eye!Mar 04, 2024
- v1.073: Fell ShardsFeb 24, 2024
- v1.062: Mod menuFeb 16, 2024
- v1.05: New Crysolith passive!Feb 03, 2024
- v1.04: making the balance less FragileJan 29, 2024
- v1.03: Glove for the archersJan 24, 2024
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