v1.05: New Crysolith passive!


New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rather than later!


v1.05:

  • Added new Crysolith passive 'Chilling Curse'!

BALANCE

  • Added a small extra encounter to the Commoner's Grounds (new games only)
  • Fine Robe, Velvet Robe, and Mystic Robe grant +1 more HP
  • Megasledge can now be augmented
  • Very slightly reduced difficulty of Pauper Mounds and Narrow Pass spawns
  • Vengeful Murk now grants status effect immunity for 1t

FIXES

  • Fixed Chargers having 3 less HP than they should
  • Added a little more red on small blood pools to improve visibility
  • Gambesons are now worth $0
  • Fixed being able to die when ending your turn on a Growth if Poisoned with 1 HP left
  • Fixed Journal Entry Completion statistic at the end being slightly inaccurate
  • Megasledge can now break tables and statues from any angle
  • Slightly increased brightness of darkest stone floor texture
  • Fixed illusory clones becoming real during the final fight
  • Added null checks to dialog to fix rare crashes using keyboard input
  • Can now start a game without naming your characters if you attempt to twice
  • Fixed player turns rarely ending too early, causing certain timing issues
  • Blind no longer cancels a currently-charging Dark Current, but Dark Current cannot be started while Blind

MODDING

  • Added 'cancelIf' Task

Files

Castle105i.zip 646 MB
95 days ago

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